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House Rules

The following rules are the house rules for Hurssia under D&D 3.5. All other rules are should be taken from the Players' Handbook, Monster Manual and Dungeon Master's Guide.

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Attribute Point Generation

Background Option

Racial Options

Races Detailed

Class Options

Classes Detailed

Apprentice Multiclass Characters

Prestige Class Options

New & Converted Feats

Level Advancement

Experience Points

Critical Hits & Fumbles

Reactions

Social Level

Languages

Normal Equipment & Coinage

Adjusted Equipment

New Weaponry

Unavailable Equipment

Magic Items

Gems

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