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Social Level

 

This is an indicator of how far up the social scale a character has progressed and how different members of society will react to him or her.  Certain positions have a set social level.  If a character gains such a position they automatically take that social level, which may either raise or lower their current level.  Later this level may again be adjusted, by gaining rank or by losing favour.  Organisations and religions have a similar system to this, but they are rated from 1 to 10, with 10 being the highest possible level, they can also be adjusted by the overall status of the organisation.  A guide for the social level is :

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15           :               King                      - / Grand Druid                     -

14           :              Archduke              Archbishop / Great Druid       -

13           :               Duke, Prince         Bishop / Archdruid                 -

12           :               Count                    Bishop / Archdruid                -

11           :                Knight-Equites    Abbot / Druid                         -

10           :                Knight                  Abbot / Druid                        Guildmasters, Noted Scholars

7-9          :             Captain                 Prior / Initiate                      Wealthy Merchants, Senior Artisans

4-6          :             Sergeant               Friar / Initiate                       Merchants, Guildsmen (Skilled Artisans)

1-3          :               Soldier                  Friar / Initiate                        Poor Merchants, Labourers, Commoners

0              :               -                           -                                             Slaves, Outlaws, Prisoners of the Crown

 

A character's starting social level is equal to their level, divided by three, rounded down, but never below one or above ten unless the situation warrants it.  Paladins gain a +3 bonus to their initial social level, whilst wizards, clerics and monks gain +2.  There is no adjustment for fighters, rangers, druids and bards.  Thieves suffer a -1 penalty to their social level, and also calculate their social level by dividing by four.  Note this may take their social level to zero.

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