Social Level
This is an indicator of how far up the social scale a character has progressed and how different members of society will react to him or her. Certain positions have a set social level. If a character gains such a position they automatically take that social level, which may either raise or lower their current level. Later this level may again be adjusted, by gaining rank or by losing favour. Organisations and religions have a similar system to this, but they are rated from 1 to 10, with 10 being the highest possible level, they can also be adjusted by the overall status of the organisation. A guide for the social level is :
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15 : King - / Grand Druid -
14 : Archduke Archbishop / Great Druid -
13 : Duke, Prince Bishop / Archdruid -
12 : Count Bishop / Archdruid -
11 : Knight-Equites Abbot / Druid -
10 : Knight Abbot / Druid Guildmasters, Noted Scholars
7-9 : Captain Prior / Initiate Wealthy Merchants, Senior Artisans
4-6 : Sergeant Friar / Initiate Merchants, Guildsmen (Skilled Artisans)
1-3 : Soldier Friar / Initiate Poor Merchants, Labourers, Commoners
0 : - - Slaves, Outlaws, Prisoners of the Crown
A character's starting social level is equal to their level, divided by three, rounded down, but never below one or above ten unless the situation warrants it. Paladins gain a +3 bonus to their initial social level, whilst wizards, clerics and monks gain +2. There is no adjustment for fighters, rangers, druids and bards. Thieves suffer a -1 penalty to their social level, and also calculate their social level by dividing by four. Note this may take their social level to zero.
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