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Chryssania's Quest

It started with a dream, as all the best quests do...

After the dream, Chryssania called together her best companions and a few mercenaries and set off to resolve it.

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We decided the three snakes represented three brothers, who'd tried to break into the Town Hall in a village near Hazelbeck.  They had used one of Aragorn's ships to travel there and escape.  Scrying, we discovered the ship was in the Ardinian Empire, where we Teleported to. We found one of the brothers was imprisoned in the city by the Calif, and the other two were on the ship.  The party deduced that the man in the cage was a Djinn, captured by magic and imprisoned into the ship itself.  The djinn belonged naturally in the magical realm of Tarrak - hence Chryssania's involvement.

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We boarded the ship and fought the two remaining brothers, killing one.  Skarra lowered to the temperature to freezing, which successfully froze the water elemental, but did for the bounty hunter too.  After sustaining injuries, the other brother got away, and we searched the ship for the spell books with the spells that would free the djinn.  We didn't find them.

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Back at town we actually asked the Calif if the imprisoned man had any belongings - surprisingly enough, he owned three spells - the how to capture, bind and free the djinn.  Doh!

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We returned to Hurssia, to ask the help of Emperor Lucknar, Duke Randall and Silanus.  Silanus gave us the Teleport spell to trade with the Calif for his help, and Lucknar and Randall returned to Ardinia with us.  Lucknar, the Calif, and Randall released the djinn, and banished it.  It was lucky they were there otherwise we would have died.

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Chryssania was rewarded by Tarrak, and turned back into a human (and female).  She's now been appointed Archbishop. The rest of us got paid - a job well done, we think.

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